Blog
Test renders, latest news, big announcements and small ideas.
-
Particles or Points with constant size
If you need your particles or points to be rendered with constant size according to your camera, in Houdini, this is what you could do. Add a UV Texture SOP. Change texture type to Perspective from Camera. Insert your Camera path. Change attribute class to Point. Add a Point Wrangle SOP. We want the scale…
-
Random notes, tutorial, tips and tricks in Houdini
Starting from the basics: SOP: surface operator, geometry network DOP: dynamic operator, dynamic network VOP: vex operator, vex builder network SHOP: shader operator, shader network CHOP: channel operator, motion/audio network COP: compositing operator, img network ROP: render operator, out network POP: particle operator, particle network Points, vertexex, primitives. Vertexes are part of a primitive. Points are the…
-
Out of the Loop on We and the Color
So happy to have Out of the Loop featured on We and the Color!