Character Explorations

3D Character Design, Creatures & Look-Dev Studies

Whenever I want to test a new shader, lighting rig, or render engine without the pressure of a client brief, I end up building characters. Give a basic primitive two eyes, slightly awkward proportions, and a stubborn personality, and a technical test immediately turns into a story.

This page collects five personal 3D character and creature series created in Cinema 4D, Octane, and Redshift: from geometric ensembles and fuzzy misfits to rusted mechanical bots and looping walk cycles.